Course Outline:

Autodesk 3dS Max Software has been exceptional addition in the field of comprehensive 3D modelling, rendering, animation, rendition and composition solutions and such skills are widely emphasized from a range of industries.

Such a superior application package is being developed by Autodesk Media and Entertainment and unleashes an array of modelling capabilities alongside a flexible plugin architecture with exceptional compatibility with Microsoft Windows operating system. Besides, such is widely preferred by those developing video games, TV commercials and then architects who simply intend to integrate supreme visualization.

Promising Career Building Through The Course:  

Needless to say but since such a software package is widely put in use by architects and civil engineers for seeking premium 3D visualization for design creations, the skills of AutoDesk’s 3D Max are widely in demand. Students can easily merge their drawings which are crafted using CAD software into 3dS Max for seeking real world photo visualization.

With 3dS Max, users are empowered to provide the required control and efficiency which they look for, to render settings, while getting decent renders out from CAD software. Likewise, a huge majority of architects and engineers simply look towards 3dS Max for rendering while using CAD software and BIM tools for modelling.

Curriculum Outline:

At Wizcrafter, in the field of 3dS Max, our trainers simply provide competitive training to enable skill building in the following manner:

  • 3D modelling and texturing,
  • 3D rendering,
  • To design user interface which is easily configurable,
  • To seek explicit After Effects with Adobe and to ensure their intrinsic compatibility,
  • how to emphasize compositing integration and so forth…


Skill Building Ensured Through The Course:

  • To build skills for mesh and surface modelling,
  • To craft parametric and organic objects,
  • To manipulate texture mapping, baking and layering,
  • How to speed up shading and material design,
  • To ensure interactive and playback performance,
  • how to segment models for the purpose of downstream compositing,
  • To pass through more efficiently with interactive rendering,
  • To craft sophisticated physical simulation within minutes,
  • To manage simulation solvers to create simulation,
  • To create fire, water, spray effects,
  • To create strand type effects such as grass,
  • To create configurable user interface to seek multiple views with tabbed layouts,
  • To opt for the best of compositing options present in 3dS Max software,
  • To make use of containers to override object properties and so forth.