Quality & Performance
New account sign-in issues fixed
We fixed an issue where Fusion 360 would hang indefinitely after a new account was created and you signed in for the first time. Force quitting it will give you a Crash Error Report.
There was another issue where some users were crashing after they tried to save their first design after they’ve logged into Fusion 360 for the first time. Way to make a nice first impression, buddy. Both issues are now fixed – Fusion is now better at meeting people.
2D drawings issue fixed
All you have to know about this is one is that a crash occurred when you pressed command + W to close an empty 2D drawing on Mac OS. Yeah, that was embarrassing. Good news is that it’s fixed now.
Fusion 360 won’t update issue fixed
Some of you reported instances where your version of Fusion 360 didn’t update. Apparently Fusion 360 forgot to apply a patch to one of its files (which it usually does everytime it updates). We put a permanent memo on its desk so now it’ll always remember.
Performance issues fixed
So you’ve been experiencing weird crashes or lagging, yeah? Our crack team of developers went full-on Mod Squad and after many late nights and boxes of take-out, we found that the culprit had to do with turning on CAM Cloud libraries. Bam, case closed. Now this is working without issues.
Parameter naming issue fixed
If you noticed that pulling up custom parameters within commands became infuriating, then what you noticed was a troll bug trolling you for attention. As you started typing your custom parameter name in command dialog entry field and in mid typing, Fusion 360 would fire off a totally different command. Not cool man, not cool. The troll bug has now been taken care of.
Sculpting & T-Splines
Undo/Redo using CTRL/command + Z in Edit Form fixed
When you were in the Edit Form tool, pressing CTRL/command + Z would undo the last manipulation or drag you made to the sculpt body. Apparently this got broke broke. Our bad – not sure how it happened, but works like new new now.
Sculpt Workspace issues fixed
There was a weird instance where if you started to create a quad ball and in mid command you decided to close the document without saving, Fusion 360 got really upset at your illogical behavior and ragequit on you. It did the same thing if you closed an unsaved document in the middle of creating T-Spline faces. We taught Fusion 360 to be more lenient, and that humans are charmingly unpredictable. Now it get’s it.
Issue with un-doing deleted load cases fixed
We fixed a bug where if you deleted a load case by accident and wanted to undo the delete, Fusion 360 got all up-tight about it and crashed. Moving on.
Load cases now visible in 3D model viewer
Here’s to making reviewing designs on-the-go even better: the 3D model viewer via web browser is now able to show Simulation load cases as well.
New machine table sample files added to CAM Samples
Here are some nice CAM goodies you may have not noticed – we’ve recently added more machine tables to the CAM Samples folder. Within, you will see tables for Haas, PocketNC, Robodrill, and Tormach, ready to be used with your fixtures.
Spot Drilling now has lead in and out feed fields
This. This was not good, and it was because spot drilling did not have entry fields for lead-in and lead-out feeds. Although this issue was specific to spot drilling with undefined lead feeds, it also affected all milling strategies that supported spot drilling, e.g. 2D Contour. Now Spot Drill has entry fields for lead-in and lead-out feeds, so you can be explicit about your tool-path.